Thursday, January 30, 2014

1/28/14

Today, I played a new, interesting game, created by whose name escapes me.

It was similar to settlers in some respects, but very different in others. It is a 4-player game with teams of two. Players build cities to gain resources and gold every turn, which they can use to buy more cities, roads, armies, or tiles. Armies can destroy other armies, cities, and take over tiles, but are expended upon use. There are two ways to win: gaining 4/7 of the tiles, or building up a tower in the middle to completion. We didn't finish our game.

Some of the game mechanics felt arbitrary, for example, there was a limit of 4 cities, which was reached in the first few turns. It felt very arbitrary. The tower in the middle. Why did it make us win? The tile taking over and tower control seemed very different objectives. But if a team could win one, they could also win the other. There wasn't too much strategy; spam cities at the beginning, armies at the end. The resource gaining was also difficult. A city got the resource on its tile plus 2 of the others adjacent east, west, north, or south. Too many choices here, but not enough in other places. Players did mention in feedback that some sort of defensive structures would be nice, to give some variety in the endgame.

The rules were relatively clear, but gameplay was somewhat difficult, especially resource collection. Further revisions of the game are needed.

It was a pretty friendly game, but frustration was had when trying to figure out what resources to get.

In conclusion, a decently fun game, that needs future revisions.

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